The Skyshield Landing Pad is a wonderful terrain piece which has been available for some time now. It is a fairly large kit which measures about 15" x 15" when unfurled and just under 12" x 12" when Shielded. It also stands nearly 4" in height.

As a Fortification this terrain piece is available to any army for 75 pts. With the new rules for fortifications you can take a single fortification for each primary detachment in your force. When playing the Eternal War missions found in the v6 rulebook Fortifications are set up prior to terrain wholly within the owning player's table half and count toward terrain density.

The complete rules for the Skyshield Landing Pad can be found on page 115 of the v6 rulebook. Some of the details I will list here and discuss in a bit more depth.

The Skyshield has two modes. Shielded and Unfurled. In Shielded mode, units on top have a 4+ invulnerable save against enemy shooting attacks. When unfurled if a unit deep strikes on top it will never scatter.
The choice of adding a Skyshield to your army can provide a number of tactical advantages. Armies which rely on deep striking units could bring units to that point of the battlefield with relative safely, and use it as a means to springboard an attack. If using these types of springboard tactics, consider deploying the Skyshield closer to the middle of the table to hem in your opponent. Also consider placing objectives nearby or even on it for easy access.

Another viable tactic is to use the Skyshield as a defensive strongpoint. In shielded mode, models on top get a 4+ invulnerable save. They also gain some protection from assaults as enemy models must get underneath the platform and use a ladder to get to the top surface or attempt to Assault The Battlements by throwning grenades as detailed on page 96.  This tactic is further enhanced by placing the Skyshield in your deployment zone.  It can fit in a 12" deployment zone and offer a commanding view of the tabletop.  This makes it a great place to deploy heavy weapons and other units which can operate in a static position.

As the top surface of the Skyshield is open terrain if it is set up in your deployment zone even non-skimmer vehicles could be deployed on it.
There are a few grey areas with respect to this fortification which I will explore next.

The first has to do with units deep striking on top of an unfurled Skyshield. There is no rule preventing your opponent's models benefiting from these abilities - so the Skyshield may get a bit crowded!

Another point of discussion involves barrage weapons and how they affect shielded units. Since Barrage weapons always assume the shot is coming from the centre of the blast marker it can be argued that these shots bypass the shielded ability.  The other side of the coin would be to claim that the shield behaves as a dome and provides protection even against barrage weapons. This is currently supported by the rules as written. Until a clarification for how barrage weapons are affected by these sorts of things, players are encouraged to come to a mutually agreeable conclusion.

Models moving off the Skyshield also raise a few questions. Some units like Jump, Jet Pack, Jetbikes and Skimmers do not need to take Dangerous Terrain tests for moving off an unfurled Skyshield how other units are handled is not covered directly.

As I look at the Skyshield I would opt to handle things as follows:

Infantry models climbing over a shielded or jumping off an unfurled side would also use the Leaping Down rules found on page 95 of the rulebook.

A non-skimmer vehicle on top of the Skyshield would only be able to drive off if it is unfurled and would also be subject to the Leaping Down rules.

One last thing to consider is using the Skyshield as simply a piece of terrain for your games. The rules for Dilapidation on page 96 cover some aspects, but you can always take things a bit further such as restricting the ability to have all of its features working. Perhaps allowing only cover saves instead of invulnerable saves or restricting the ability to change configurations.

The Skyshield Landing Pad offers a number of tactical advantages to armies and gives players a significant piece of terrain to battle over and around.

Skyshield - A seventy-five point landing.
Kevin H.
7/15/2012 01:02:49 pm

I think if you were going to deploy vehicles (as in Tanks & APC's) ON the Landing Pad, you should have to make a Dangerous Terrain test. I appreciated that it is within the "letter" of the rules, but I would still be inclined to call "Fromage!" on that deployment...

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Xian
7/15/2012 02:08:16 pm

The Skyshield counts as open terrain, so unless you move off of it, I personally can't see a need to make such a test. It is a prepared surface for the movement of heavy equipment after all.

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Maxis Lithium
7/15/2012 03:53:07 pm

Moving on and off as infantry is clearly covered in the sky shield rules. each pylon that supports the platform has a ladder, and there is a hatch in each corner of the model, clearly indicating them to be the hatch for the ladder. You can move up and down these points freely, as you would any ladder normally. otherwise, the skyshield is cinsidered vertically impassable, as it's supported in the air. In any game that I have played with this terrain feature this is how we have treat it and is is not supported by the disctipion on page 115.

As to vehicles deploying on the shield, one could argue that they were deployed there by use of an air lift. I can imagine it would be common for such a platform would be used to deployment, and a ramp or crane would be used to move them from the platform to the ground.

As it is, I can see my self using this kind of fortification in 2 ways. If I was intending on using an all air-cav force or drop force, like SM drop pods or an IG flying circus.

I can also see myself deploying immobal units like the forge world gun platforms on top of it, to make use of the save. Flack batteries would be an ideal tool to protect your landing pad.

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Xian
7/16/2012 12:14:24 pm

Thanks for the feedback. I've gone back and researched the rules for ladders and will edit the article to reflect that. Those hatches are pretty small though! Terminators and monstrous creatures, and models like ogryns would be hard pressed to squeeze through, I'd think!

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